Pre-seed · 2026 · Confidential
Lovable for
3D Development.
AI-assisted 3D development — from a prompt to a real, working project you own. Games today; simulations and robotics next.
The problem
Building 3D is too hard for almost everyone.
Design needed
Real-time / GPU code needed
Networking needed
3D modeling needed
Storytelling needed
— every skill, in one team, or it doesn't ship
$1BMeta's yearly spend acquiring 3D / XR developers
Monthsto hand-build one interactive 3D experience
Almost nonebrands & agencies that can staff it themselves
Generic AI coding tools don't fix this — they don't understand 3D, and stop at a broken scene.
01
drawcall.aiProblem
Why now
Three curves just crossed.
01 · AI can build software
Lovable: $0 → $500M ARR in 18 months
“Describe it, get an app” went from demo to a real market in under two years.
02 · The web became 3D
WebGPU shipped in every major browser
65% of new 3D projects on the web already use it. Real-time 3D now runs everywhere.
03 · 3D is still unsolved
Nothing turns a prompt into real, working 3D
The same wave hasn't reached 3D development yet. That's the opening.
Sources: TechCrunch/Bloomberg (Lovable), VR.org & byteiota (WebGPU, 2026).
02
drawcall.aiWhy now
The solution
We make AI coding agents good at 3D.
AI coding agent
→
Code that runs — but it isn't a game
agent alone
AI coding agent
+
Drawcall's 3D layerproven building blocks · assets · a workflow that designs, plans & executes
→A real game — playable & shippable
The models are the same ones everyone has. What's missing for 3D is the layer in the middle — the building blocks, assets and workflow that turn generated code into something that actually works. That's what we build. Today it makes games; the same layer extends to simulations and robotics.
03
drawcall.aiSolution
Product · live proof
Already generating games people play.
Generated with Drawcall, shipped to a paying customer, and playable right now on HTC VIVERSE.
04
drawcall.aiProduct
Why it holds up
Hard to copy — for four reasons.
The hard part, open-sourced
The 3D building blocks are real, adopted libraries — not a private prompt. Copying them means rebuilding years of ecosystem work.
Works with any model
We're the layer on top of the coding agent. As the models get better, Drawcall gets better — we ride the curve instead of racing it.
Founder-market fit
Built and maintained by a core maintainer of the React-Three ecosystem — the exact domain this depends on.
Learns from every build
Which patterns, assets and fixes actually work compounds into better defaults over time.
46,000+ downloads / week · ~5,500 GitHub stars · used by Meta, Shopify & HTC
05
drawcall.aiMoat
Market
A new 3D creation economy.
TAM · $560B
Spend on building interactive 3D — games, AR/VR, 3D content, and AI dev tools.
SAM · ~$30B
Web-native, AI-friendly 3D creation: games ex-AAA, e-commerce 3D, enterprise interactive 3D, WebXR.
SOM · $49M ARR
Bottom-up from the reachable web-3D creator base — the Lovable/Bolt curve, applied to 3D.
Sources: Newzoo/Grand View (games), MarketsandMarkets (AR/VR, AI code tools), Grand View/Fortune BI (3D assets).
06
drawcall.aiMarket
Business model
Subscriptions now, platform licensing next.
LiveCreate Free
€0
Try Create with public assets & templates.
Aug 2026Create Plus
€19/mo
More generation power for individual projects.
Aug 2026Create Pro
€49/mo
Full production workflow, private assets, cloud.
Aug 2026Enterprise
~$50k/yr
Licensed 3D-generation infrastructure + support.
Priced with the market — Lovable $20–25 · Cursor $20–40
~50%+ gross margin, improving with usage
Plan: $10k → $100k → $1M ARR
07
drawcall.aiModel
Competition
Everyone owns one corner. We own the one that builds real 3D.
3D-specializedGeneral software
Makes piecesBuilds the whole thing
Drawcall
Rosebud
Unity / Unreal AI
Meshy · Tripo
Spline · PlayCanvas
Lovable · v0 · Bolt
Cursor
Asset tools make pieces. App builders skip 3D.
Only Drawcall takes a prompt all the way to real, working 3D in the specialized, build-the-whole-thing corner — where the value is, and where no one else sits.
08
drawcall.aiCompetition
Traction
Real revenue and partners — before launch.
DELIVERED
HTC VIVERSE · $5k
Paid contract, 3 AI-generated games shipped.
2025
Meta OSS Funding · $10k
Received. Meta Connect 2025 speaker.
PROGRAM
hessian.AI IGNITION
6-month program · €5k + support.
IN NEGOTIATION
HTC follow-up · ~$60k
Deeper VIVERSE integration + placement.
AUG 2026
Create + Market launch
Paid tiers go live.
$15k+
Revenue & grants secured — fully bootstrapped, pre-launch.
~$70k
In active negotiation across HTC and Meta.
$50–60k
Full value of the HTC project the first milestone opened.
09
drawcall.aiTraction
Team · founder-market fit
Built by the person who built the tools it runs on.
The 3D libraries Drawcall is built on are open-source projects Bela Bohlender already writes and maintains. In 3D, that domain depth is the product.
pmndrsCore maintainer of the React-Three-Fiber ecosystem · author of react-three/xr & @pmndrs/uikit.
46k+/wkDownloads across his libraries · ~5,500 GitHub stars · Meta Connect 2025 speaker.
USED BY Meta · Shopify · HTC · BACKED BY Meta Open Source · hessian.AI
10
drawcall.aiTeam
The ask
Raising a pre-seed to make Create production-grade.
The round
Pre-seed
Runway to a production-grade Create, a first team, and the $1M-ARR path — Series-A ready. Amount & terms: let's talk.
01Make it reliable. Turn one-shot generation into consistent, customer-ready 3D.
02Hire the first team. 3D engineering + go-to-market alongside the founder.
03Convert the pipeline. Close the HTC (~$60k) and Meta relationships into recurring revenue.
04Launch Create & Market. Ship the paid tiers; grow the open-source flywheel.
11
drawcall.aiThe ask
Let's bring 3D to everyone.
Book a meeting →
hello@drawcall.ai · drawcall.ai · @drawcall_ai